Swtor augments. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. Swtor augments

 
 Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapadsSwtor augments Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments

There were no changes to item-rating in Update 7. 8k. The devs also invented a brand new gear slot. The exception would be for Augment 22 schematics, which come from crits on Abundant. 2 -. Though the progression breaks down at the highest (and lowest) ranks/levels. 7. Let Us Remove MK-11 Augment Kits from Gear. You must first craft or buy an Augment Kit – if you are max level, you will want to highest version MK-kit available at the time. -. A complete guide to the Endgame gearing process in SWTOR Update 7. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. The price of MK-11's and Augments will sky rocket. 3. Edited November 5, 2015 by Jinre_the_Jedi. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augmented items have an additional mod slot, conveniently. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. If you're in a spec that has a surge bonus for some abilities, but no auto-crit, then you might be better off with main stat. The whole concept of augments is terrible and clunky. This will lead you to a swtor. Have you reached level 80 within Star Wars: The Old Republic and are you looking to upgrade your gear to 326 or even 330 as a single player, pve or pvp playe. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. It took me maybe6-8 weeks to get them all for my crafters. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 3. 9, there will be a new set of Augments introduced. I hope you found those guide useful. so a level 208 augment costs just a small bit of the. ago. 0 Expansion. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 2. . Stations can be found on the fleet and kits can be crafted or purchased on the GTN. 0 Thread you have to gain 3700 Strength from your Gear before you should use Power Augments. For your pvp gear set do any of you use a few Alacrity Augments? Or do you augment every piece with Cunning Augments. See moreby Vulkk. So if you plan on crafting your own augments, using synth or. Individual Pieces. for 11th level slot comp. DPS will have 2 pieces with alacrity. the next gcd again, would just break the balance again, in pve and pvp. I tried RE these and I'm not getting any MK 11 slot components. 4% alacrity (healers), 60% Absorption (tanks). Legacy of the Sith 7. Fireymonkeyboy. This was supposed to be part of 7. This type of progression is not new to the game; however, 7. And, of course, if you are a tank you might want to add defensive augments. Note: This only applies to burst spec DPS, not sustained DPS specs. 1. Ive been crafting and collecting materials to put Augment Slots on all my items. Force Choke – gains +100% for a total of 350%. In this video, we'll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and la. SWTOR Armormech Crafting Guide. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. 3, are copies of existing achievements from the game. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. 2. SWTOR Synthweaving Crafting Guide. 1, but plans can change. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. A little more HP to hang in fights longer. Or let someone else worry about how to create them, and just buy them (or even the finished kits) off the GTN. Like all item mods, if you want to figure out what combat level corresponds to the augment "tier", the formula for it would be (2 x tier) + 5. Individual Pieces. . Changes are coming to gearing up at level 80 in SWTOR in 7. Some people have 30 + Brontes wings. The dedicated guide contains tips for all roles in both PvE and PvP. You could then use Accuracy augments to take it up to 110%. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. Here’s how to get the best solo gear in SWTOR as of 7. Hey, I have trained scavenging and armstech to 500 Investigation is lacking behind on 380 On accuracy augments i can craft blue 26 advanced augment, but how do i get to a point when i can craft the advanced 36 augments for all of these 3 types? Don't worry your not teaching a competitor, i want t. Crushing Blow – generates an additional 75% threat for a total of +325%. 1. YamSwtor •. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. 2. Part of Vulkk's "SWTOR Basics" series. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 1 Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. Your goal is to obtain the best possible gear for your needs. 0 from the dedicated guide. Posted November 9, 2012. Augmentation kits are created through armstech, armormech, and synthweaving crafting skills. Currently the Augment 73 (IR276) items are much more affordable and a lot less expensive than the highest tier Augment 74 (IR286). 0 introduced 242 main gear and 228 augments, then with the Umbara FP we got 236 and 240 augments and somewhere around that time we got 248 main gear. by Siow. 000. Individual Pieces. Flourish Burst. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. com - Buy SWTOR items, Buy Star Wars The Old Republic items Securely. The system was also intended to reduce. The dedicated guide contains tips for all roles in both PvE and PvP. 6% faster ability activations, so our energy generation needs to increase by that proportion. 6848 Damage Assuming 62 Assassinates don't crit, total damage is: 537,416 Damage Adding those two values, 100 hits give you: 1,093,153 Damage Divided by 60. With the release of patch 6. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. 2. com has everything you need to know about this title! You might want to check out these highlighted collections:Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 248 armour was added later, and the top augments went up to 240. After 7. Posted February 12, 2012. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Flourish Burst. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. Hello comunity, I have a question for some of the veteran Sages out there. Amidst the drama and chaos with the reports of BioWare handing over Star Wars The Old Republic over to Broadsword, comes the long-awaited announcement of SWTOR Update 7. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats. Afterall, 330 augments only cost 500. Honestly even if you’re pretty casual the blue augments which don’t cost much to make are way better than none. do more than 15. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. Tanking for pve. Individual Pieces. 4 BioWare released a new tier of Augments (IR300). This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Lightning Sorcerer is a burst DPS class that can deal decent sustained DPS by a skilled player. 5. 0 Legacy of the Sith expansion. Hello everyone! I have compiled as many guides as I could find about the game in to one ultimate resource list. It does not surprise me that they specifically mentioned group pvp. I'm full BM Sawbones with WH pistol and jacket. Almost everyone should get this tier of. Let’s talk about what. Posted February 26, 2021. This is an overview of a new SWTOR Gear Calculator and Assistant tool, called Charplanner. 73%. Everything else should have an augment slot with at least a 276, if not a 286 augment in it. 0, and that includes the existing tier of augments. ) However NEVER put the created grafts/components in your material inventory!12. 3. , 100% normal speed less 15% Alacrity). less than 8 ppl again. If you can, at least get the Purple Level 75 Augments (that extra Power is too. The vertical progression has always been the same and the. Play Now. I don't think augments have ever gone as high as main gear, or at least not recently. It focuses on improving various currently existing and running systems in the game. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. I tried RE these and I'm not getting any MK 11 slot components. However, I probably wont rely on them and I certainly wont be mass producing them. The dedicated guide contains tips for all roles in both PvE and PvP. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Armormechs, armstechs and synthweavers all create different types of augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. In order to add the slot you would buy or craft the kit then go to the station put the. In that case the level requirement to use the gear would be level 9. 0 gear. 7. SWTOR Directive 7 Flashpoint Guide. Almost everyone should get this tier of. Do augments account for item rating? STAR WARS: The Old Republic > English > General Discussion Do augments account for item rating?Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Almost everyone should get this tier of. Just try to use them to balance your Shield and Absorb rating with roughly a 65-35 split, favoring higher Shield rating. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. Updated November 1, 2023. You also get purple crafting mats from these crits. To make your gear even stronger, you can add augments. The blue ones dont seem to sell well. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. It gives you a simple 1 to 1 ratio. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The components come from reverse engineering any item that can produce an augment slot on a crit. How do I acquire these?A roadmap of sorts. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. By Xam Xam / July 11, 2022 / 3 Comments. Posted March 12, 2020. Augments. My question is once I am fully geared what should i augment this healer in? should i Augment in Alcrity or will power? Thank you in advance for any help p. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) As soon as it is fixed, 3 things will happen. 0 and 6. PvP Warzones and Arenas in 7. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. -. Right-click on the modification station and drop the piece of gear on the window that appears. That's 14 augments. Crafting augments can be good, but it can also be very hard to profit off of since there is typically more competition. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Currently the Augment 73 (IR276) items are much more affordable and a lot less expensive than the highest tier Augment 74 (IR286). 1. 3 called “Old Wounds”. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. The video game was. 0 gear. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. I am talking about buying a Augment for which I do not have a schematic for. Posted February 26, 2021. The current augments were already cost-prohibitive for a lot of players,. Use PvP Items. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. Pre-mades will get bored no longer having seals to club. Forums. In doing the math on my Shadow, I needed 14 Absorption Augments to reach the numbers recommended in there. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Afterall, 330 augments only cost 500. 5%, Shield is 37. this will unlock the augment slot. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. In addition, all Combat. Sort by:Companion crew skill increases after each mission or crafting. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. is the overkill (power/endurance) no longer around?276 blue augments are very cheap to craft and are fairly inexpensive on the GTN. Imo, playing a scoundrel is just way more fun. This includes augments and preferably min-maxed mods and enhancements. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. Like other slots, Players with low level (or no) Augments will be given some stat compensation to bring them up to a more competitive level. 0 release, but they are a part of our 10-year celebration plans. With Patch 6. 2. Think of it like any socket-able in other games. Augments: x14 Augments and x14 Augment kits. An augment is an item modification and can be applied to an augment slot. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. These are the bis builds from the theorycrafter discord and need rly specific enhancements. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. Now they add more to the list of improvements and rebalancing of how you can get your. Individual Pieces. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars:. 4 releases on October 20, 2020. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. Data updates every 5 minutes. SWTOR Class Guides Menu Toggle. On my server, the level 10 augmentation kit you use to create the augment slot on your gear goes for about 40k each. Posted March 12, 2020. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Highlight. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. An augment is an item modification and can be applied to an augment slot. But they still. So, I have been crafting like mad, and I was wondering what armormech level does one get the ability to craft augments? I currently am at 262 armormech and the NPCs that sell schematics don't show any augment schematics to sell at any level below 260 and above. . MilesTeg_cy. Power is definitely the way to go if you have one of the specs that has an auto-crit in it. Which Augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Each point of strength gives . Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 3 Class Changes; Gearing Changes and Tips in Update 7. The SWTOR Steam Achievements, released with game update 6. Greetings from T3-M4 [Germany] Illunè <Revenge>But to answer your question the 12/18 cunning augments are your best choice, there is an argument for surge ones but that is based on gear setup and obviously with the setup you have, you wouldn't want to use those. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. I suppose some of that at low levels is because SWTOR does absolutely nothing to explain about augments, and most new players are confused about it or simply unaware that it exists. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. SWTOR Biochem Crafting Guide. Item-level sync works per mod piece, not just the whole item unless it is an unmodded piece. If you want all the schematics for your craft, it does take time. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. Augments now interact with the Bolster system. 1 Operative and Scoundrel DPS Changes Overview and Analysis. . the augment-kit can't be removed! the augment can (by paying a fee). 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. Schematic source The. 1. Amormech, synth and armstech makes them. For Weapons it would depend: Artiface- For lightsaber hilts. G2G. (In my current build as of writing this guide, I am not fully augmented in 74’s, but. non-sync: stim + 5 augments + initiative r18 + initiative r19. Use PvP Items. More end? Crit? Def? Others? Just wondering. augments are working a bit different, than the other gearing. 1. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Ahhh thanks that seems to be the general consensus. ) Edited June 16, 2020 by. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. 0 Expansion. . And as always we look forward to hearing your feedback on these changes. Btw, just so you get the idea of how ducked the market is, purple augs which cost 8-10 mil are now 65-80 mil per piece. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Lightning is great at target swapping, AoE damage, and has good mobility. 1 is currently set to release on August 2nd 2022. Go to topic listing. As such, Lightning has a lot of flexibility in their role on an Op. 1. e. In Star Wars: The Old Republic there are two types of instances on a planet (or world). Has anyone actually done it?Posted November 15, 2021 (edited) Fairly certain 7. 0 raised the top armour to 242 and the top augment to 228. . . 4. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. 6k. Or is it some different gear?How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. Below is a brief overview of the features coming with this update. Then you'll craft the augments, which can also crit and give you doubles. Posted September 24, 2014. 15% Alacrity — 1213 stat points; The rest of your tertiary stats can go into Critical; RELATED Complete SWTOR EndGame Gearing Guide for Level 75I've been out of circulation for a while so not only are my skills rusty but my knowledge (and notes) are out of date. 1. What augment would you recommend and why?If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. Since many abilities have crit and. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Is it some specific gear just for PVP? I don't do PVP. 45s are cheap to make and should serve you just fine until the mats for the new ones are more largely. If you are currently gearing up through PvP, you can now upgrade your purple Thyrsian. You can learn more about Augments in SWTOR 7. Grade 4: Level 32-40: 240-300. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. Prior to Game Update 1. SM will drop 328 gear. Which augment would you recommend? Thanks in advance. You need 110% accuracy and not just 100% because bosses have a 10%. The guide is up-to-date for Patch 7. Level 80 Crafting Guides. . This is on a Defense Guardian running an i328 Purple PvP Skank Tank setup, with 4 pieces of Alacrity armor, rest Crit, and all i286 purple Crit augs. SWTOR Augments Guide Broadsword revealed what SWTOR 7. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. This type of progression is not new to the game; however, 7. Patching holes in the leveling gear. Augment schematics come from Rich Yield Sliced Tech Parts missions. . Do we have to buy the schematics fo. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. Edited December 14, 2019 by JediQuaker. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. I can't find any authoritative info on it. 3. Indeed it is. Stat Priority. For example, trying to game the system by rocking 336 mods with 328 armoring. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. 1 News Source. Posted April 28, 2022. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). . They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 3. Backhand – generates an additional 125% threat for a total of +375%. 0, BioWare released gold augments as a way to make existing content easier for those that were having trouble clearing it. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. I've now created and additional augmentation slot on a lightsaber. You will find everything you need. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)How to play a Concentration Sentinel. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. The Level Sync system was intended to allow players with gear from 318 through 326 to compete and upgrade their gear, while synching down players with higher gear (such as 330 gear) to the ceiling of 326. if you have BiS gear for a lowbie, it means nothing because it. Augments from Legends have been removed from the Riot. 3, are copies of existing achievements from the game. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Expand. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. Some of your purple ones will bring around 80k sometimes. Augments go in augment slots. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. On Steam the SWTOR achievements have no additional value other than fun and feel of accomplishment. Explanation A new type of quest was introduced attached to the NPCs named Hyde and Zeek, located in the Supplies section of the F. 0) will be reintroducing the vertical progression path for gearing. . Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. augmentation slot component MK-11. The devs also invented a brand new gear slot. Any guidance here appreciated. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Crew Skills. This is now not really great unless it's a level 49-50 item. It gives you a simple 1 to 1 ratio. Critical Augments, and Redoubt Augments. Crafting is split between Armormech, Synthweaving, and Armstech (like existing augments. Plus the Level 77 (item rating 300) augs will be obsolete when 7. Individual Pieces. So anyway, here's how it goes:April 6, 2022. Augmentation Kit MK-1 is a player-created item. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. 0 introduced a valid item rating range in level 80 matches. Conquest. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. On the GTN you can. This caught a few people on the PTS, before you upgrade the new 7. Crafting Endgame Gear. They take 2 of each of the 3 mats for your prof, and have a low crafting time.